3D Animation · Houston
3D animation, built by hand.
Characters, creatures, products and worlds — modeled, textured, rigged, animated, lit and rendered with the discipline of a studio pipeline. This is the craft JBF Studios was founded on.
How a 3D project is made
The pipeline, step by step.
- Concept
- Storyboard
- 3D Modeling
- Texturing
- Rigging
- Animation
- Lighting
- Rendering
- Compositing
- Final Production
Capabilities
What we do in 3D
Character animation
Rigging, performance animation, lip-sync and facial capture that give a character weight, intent and personality.
Modeling & texturing
Clean, production-ready models and materials for film, product and real-time use.
Lighting & rendering
Cinematic lighting and rendering that set the mood and sell the shot.
Product & technical animation
Show how something works, assembles or moves — accurately and beautifully.
Compositing & finishing
Passes combined, color graded and delivered in the formats your screens need.
Taught, not just practiced
José has taught 3D modeling, animation and game art at university level for many years — the pipeline is explained, not hidden.
FAQ
Questions we hear often
Which tools do you use?
Autodesk Maya, Blender and Unreal Engine 5 for modeling, rigging, animation and real-time rendering — José has taught Maya for years — with lip-sync and facial-capture workflows for animated dialogue.
Can you start from my existing models or CAD?
Yes. Bring CAD, scans, game assets or earlier renders and we will assess what can be reused.
How long does a 3D animation take?
It depends on length, number of characters and finish quality. Tell us your target date when you start a project and we will scope it honestly.
Ready to build something in 3D?
Share the concept, references and deadline — we will map the pipeline to your project.