JBFStudiosMax
The story so far
JBFStudiosMax brings art and technology together through 3D animation, visual storytelling, interactive experiences, and AI-assisted production. Based in Houston, the studio draws on more than 20 years of animation-industry experience to turn ideas into compelling visual work.
JBFStudiosMax delivers full-cycle creative production—from ideation and research through final delivery—across still images, short animations, and motion graphics. Its workflow combines traditional techniques with emerging AI tools, including experience developing ten animated characters for a science-fiction film.
The expertise behind JBFStudiosMax includes game development and immersive storytelling with Unity, UDK, and Unreal Engine.
JBFStudiosMax’s creative foundation also draws on more than a decade of university-level teaching and mentorship in game art, animation, mobile app design, and simulation. This experience includes guiding award-winning student projects, including a first-place finish in the mobile category at the 2011 U.S. national final of Microsoft’s Imagine Cup.
The studio’s approach is informed by interdisciplinary work spanning facial animation, 3D-printed rock models, virtual-reality research, and community-based arts initiatives. These experiences connect technical problem-solving with artistic exploration and practical applications.
The production experience behind JBFStudiosMax includes animation for the Houston Rockets’ 2006 season-opening sequence and motion-captured 3D characters. This background also includes cinematography recognized with a Rhythm and Hues Honorable Mention at SIGGRAPH 2001.
Today, JBFStudiosMax works with Maya, Blender, Unity3D and Unreal Engine 5, combining hand-built 3D animation with generative AI workflows. Its creative output includes animation reels, original music, and AI-assisted music videos, with communication available in English and Spanish.
JBFStudiosMax brings that experience to every client project—combining artistic craft, technical expertise, and a story-first approach to create work that connects with audiences.
Highlights
Areas of expertise
Computer graphics & 3D animation
Two decades of modeling, rigging, animation and rendering — taught and practiced.
Gaming & simulation
Led a university Gaming and Simulation curriculum; mentored national game-design finalists.
Visualization & VR/AR
3D models for graphics research; co-author on virtual-reality intervention work.
3D printing
Co-author of published research on 3D-printed rock models.
Education
Assistant professor and award-winning instructor at the University of Houston.
Emerging technology & AI
Now applying generative AI to animation and video, with an artist’s judgment.
Game direction & VR
Game Director at Virtuix: built “TraVR” for the Omni VR platform and led the team.
Broadcast & live events
Animated the Houston Rockets’ season-opening sequence on a 24-node render farm.
Motion capture & scanning
Vicon II motion capture and virtual jewelry for a Houston Museum of Fine Arts exhibition.
See the work
Work with JBFSTUDIOSMAX
Start a project, or ask for a conversation about what you are making.